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City Morale                              


Skeptic*
Base Gold
100
Aura
1
Life Expectancy
74
Starting Cards
5
Years/Card+
10
Inventory Slots
5
Stoic*
Base Gold
150
Aura
2
Life Expectancy
60
Starting Cards
6
Years/Card+
8
Inventory Slots
7
Juggernaut*
Base Gold
200
Aura
3
Life Expectancy
40
Starting Cards
8
Years/Card+
6
Inventory Slots
10
Base Settings **
Start Gold
500
Start Prestige
200
Starting Age
20
Inheritance
50 %
Sloth Threshold
14 days
Income Factor
1.60

's Income Breakdown
Vested Income Breakdown
OccupationVested Income BaseAgeExperienceIncome ModifierAge BonusExperience Income BonusTotal Vested Income
-20 years x 1.60 % = + -32 %
Income Loss Due to Sloth
My SlothLoss per DayPay Reduction Due to Sloth
days x 1 gold = 0 gold
Final Income Summary
Base IncomeVested Income Bonus ItemsSloth PenaltyNext IncomeCurrent Income
+ + 0 g - 0 g = 0 g0 g
Income is figured at the beginning of each Roman year. Income fluctuations due to changing economic conditions take effect at the start of the next year.

* The three character styles. (see Notes for more.)
** Basic resources all characters begin with. Game choices can alter these significantly.

NOTES
Skeptic : Conservative and careful type. Tend to live a long, less glorious life than other types.
Juggernaut : Sure and purposeful type. Blunt, eccentric, and a risk taker. Tend to live a glorious, short existence.
Stoic : A middle of the road character type. Confident but knows when to moderate.

****
! Starting values for gold, prestige, and age are standard for all characters !

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Base Gold : The amount of gold a character type earns each year. Vested Interest earnings are added on top of this.
Prestige : Political capital spent when voting in the Senate. Successful proposals earn Prestige. Dead proposals consume Prestige. (see Aura.)
Aura : Determines how much Prestige is generated each year reguardless of circumstatnces.
Life Expectancy : A rough estimate of how long a character type may live. Not exact. Lifestyle and assassins can alter these drastically.
Death sends a character to the tombs. Players will be required to start a new character to continue playing.
Characters with the highest prestige will earn a place of honor in the The Grand Mausoleum.

****
Inheritance : This is what percent of a character's gold goes back into the common treasury upon death.
Sloth Threshold : This is the number of days a player can be an inactive poster before their character dies from inactivity.
Posting before one's Sloth reaches this number reverses the phenomenon. No amount of posting will save a character from natural death.

*****
Vested Interest: The Senate is an unpaid job. Each character earns their income from one of four industries: agriculture, military, mercantile, or slavery.
The economic situation of Rome, her spending and resource allocation, has a direct effect on a player's income.
Income Factor : At age 20 a character's Vested Income is one-half that listed on the Rome Status screen.
Each year a percent of vested income equal to Income Factor is added to a character's income.


City Morale